The effect of the perceived risk on the adoption of the sharing economy in the tourism industry: The case of Airbnb J Yi, G Yuan, C Yoo Information Processing & Management 57 (1), 102108, 2020 | 287 | 2020 |
An analysis of the utilization of Facebook by local Korean governments for tourism development and the network of smart tourism ecosystem JH Park, C Lee, C Yoo, Y Nam International Journal of Information Management 36 (6), 1320-1327, 2016 | 162 | 2016 |
Factors affecting the adoption of gamified smart tourism applications: An integrative approach C Yoo, S Kwon, H Na, B Chang Sustainability 9 (12), 2162, 2017 | 136 | 2017 |
The effect of national culture on corporate social responsibility in the hospitality industry KH Kang, S Lee, C Yoo International Journal of Contemporary Hospitality Management 28 (8), 1728-1758, 2016 | 103 | 2016 |
Key value drivers of startup companies in the new media industry—The case of online games in Korea C Yoo, D Yang, H Kim, E Heo Journal of Media Economics 25 (4), 244-260, 2012 | 59 | 2012 |
Analyzing spatial variance of Airbnb pricing determinants using multiscale GWR approach I Hong, C Yoo Sustainability 12 (11), 4710, 2020 | 43 | 2020 |
Case study of the vulnerability of OTP implemented in internet banking systems of South Korea C Yoo, BT Kang, HK Kim Multimedia Tools and Applications 74, 3289-3303, 2015 | 41 | 2015 |
Beyond “good company”: The mediating role of innovation in the corporate social responsibility and corporate firm performance relationship C Yoo, J Yeon, S Lee International Journal of Contemporary Hospitality Management 34 (10), 3677-3696, 2022 | 25 | 2022 |
The acceptance of ‘intelligent trade shows’: Visitors’ evaluations of IS innovation S Hlee, J Lee, D Moon, C Yoo Information Systems Frontiers 19, 717-729, 2017 | 25 | 2017 |
Predicting a promising fusion technology in geoscience and mineral resources engineering using Korean patent data D Lee, C Yoo Geosystem Engineering 17 (1), 34-42, 2014 | 12 | 2014 |
Valuation of online game developers using real options analysis: the case of Korea CS Yoo, EY Heo, MK Kim Journal of Korea Game Society 11 (5), 31-41, 2011 | 11 | 2011 |
경제학 관점에서 부분유료화 게임 비즈니스 모델 분석 및 사례 연구 유창석, 정재기 한국콘텐츠학회논문지 14 (11), 883-892, 2014 | 8 | 2014 |
The Economic Value of Online Game Developers in Early Stages C Yoo, H Kim, E Heo Journal of Future Game Technology 1 (1), 21-34, 2011 | 8 | 2011 |
Evaluating the social cost of conflict between new media and society: the case of gaming disorder in South Korea C Yoo, Y Kim, JH Sohn Sustainability 13 (14), 8106, 2021 | 7 | 2021 |
A quantile regression approach to gaining insights for reacquition of defected customers C Yoo, KC Cha, SH Kim Journal of Business Research 120, 443-452, 2020 | 7 | 2020 |
아이돌 육성 TV 프로그램에 나타난 젠더 디스플레이 분석:< 프로듀스 101> 시즌 1, 시즌 2 를 중심으로 나현수, 유창석, 남윤재 한국방송학보 32 (4), 5-32, 2018 | 6 | 2018 |
A modified real options valuation model for early stage start-ups in the game industry C Yoo, B Poe Journal of Korea Game Society 13 (3), 69-76, 2013 | 5 | 2013 |
A real option valuation model for resources exploration projects CS Yoo, JN Kim, E Heo Journal of the Korean Society of Mineral and Energy Resources Engineers 48 …, 2011 | 5 | 2011 |
An Empirical Study on Global Distribution Strategies after Initial Market Entry: The Case YE Park, CS Yoo, DK Rhee Journal of korea trade 14 (3), 51-71, 2010 | 5 | 2010 |
e 스포츠의 동기와 체험경험이 관람만족 및 재관람의도에 미치는 영향 주진영, 유창석 소비자학연구 30 (4), 261-281, 2019 | 4 | 2019 |