Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out F Reer, WY Tang, T Quandt New Media & Society 21 (7), 1486-1505, 2019 | 410 | 2019 |
Investigating sexual harassment in online video games: How personality and context factors are related to toxic sexual behaviors against fellow players WY Tang, F Reer, T Quandt Aggressive Behavior 46 (1), 127-135, 2020 | 140 | 2020 |
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction F Reer, LO Wehden, R Janzik, WY Tang, T Quandt Computers in Human Behavior 132, 107242, 2022 | 96 | 2022 |
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike F Reer, NC Krämer Computers in Human Behavior 36, 179-189, 2014 | 73 | 2014 |
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults F Reer, R Festl, T Quandt Behaviour & Information Technology 40 (8), 776-789, 2021 | 68 | 2021 |
The interplay of gaming disorder, gaming motivations, and the dark triad WY Tang, F Reer, T Quandt Journal of Behavioral Addictions 9 (2), 491-496, 2020 | 63 | 2020 |
The slippery path to total presence: How omnidirectional virtual reality treadmills influence the gaming experience LO Wehden, F Reer, R Janzik, WY Tang, T Quandt Media and Communication 9 (1), 5-16, 2021 | 56 | 2021 |
Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences R Festl, F Reer, T Quandt Computers in Human Behavior 98, 102-110, 2019 | 54 | 2019 |
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors F Reer, NC Krämer Computers in Human Behavior 84, 383-391, 2018 | 51 | 2018 |
The connection between introversion/extraversion and social capital outcomes of playing World of Warcraft F Reer, NC Krämer Cyberpsychology, Behavior, and Social Networking 20 (2), 97-103, 2017 | 50 | 2017 |
Digital games and well-being: An overview F Reer, T Quandt Video games and well-being: Press start, 1-21, 2020 | 46 | 2020 |
COVID-19: Technology, Social Connections, Loneliness, and Leisure Activities: An International Study Protocol HR Marston, L Ivan, M Fernández-Ardèvol, A Rosales Climent, ... Frontiers in Sociology, 89, 2020 | 44* | 2020 |
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers’ motivations and playing habits are related to social capital … F Reer, NC Krämer Entertainment Computing 29, 1-9, 2019 | 41 | 2019 |
The interplay of the Dark Triad and social media use motives to social media disorder WY Tang, F Reer, T Quandt Personality and Individual Differences 187, 111402, 2022 | 32 | 2022 |
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games F Reer, NC Krämer Entertainment Computing 34, 100353, 2020 | 22 | 2020 |
A computational approach to analyzing the Twitter debate on gaming disorder T Schatto-Eckrodt, R Janzik, F Reer, S Boberg, T Quandt Media and Communication 8 (3), 205-218, 2020 | 19 | 2020 |
Corrective actions in the information disorder. The role of presumed media influence and hostile media perceptions for the countering of distorted user-generated content F Wintterlin, L Frischlich, S Boberg, T Schatto-Eckrodt, F Reer, T Quandt Political Communication 38 (6), 773-791, 2021 | 18 | 2021 |
“It’s us against them up there”: Spreading online disinformation as populist collective action F Wintterlin, T Schatto-Eckrodt, L Frischlich, S Boberg, F Reer, T Quandt Computers in Human Behavior 146, 107784, 2023 | 13 | 2023 |
Games addiction: A comprehensive overview F Reer, T Quandt Oxford Research Encyclopedia of Communication, 2021 | 11 | 2021 |
Examining the Interplay of Smartphone Use Disorder, Mental Health, and Physical Symptoms F Reer, LO Wehden, R Janzik, T Quandt Frontiers in Public Health 10, 834835, 2022 | 9 | 2022 |