Presence, involvement, and flow in digital games J Takatalo, J Häkkinen, J Kaistinen, G Nyman Evaluating user experience in games: Concepts and methods, 23-46, 2010 | 260 | 2010 |
Human behavior cognition using smartphone sensors L Pei, R Guinness, R Chen, J Liu, H Kuusniemi, Y Chen, L Chen, ... Sensors 13 (2), 1402-1424, 2013 | 194 | 2013 |
User experience in 3D stereoscopic games J Takatalo, T Kawai, J Kaistinen, G Nyman, J Häkkinen Media Psychology 14 (4), 387-414, 2011 | 101 | 2011 |
User experience in digital games: Differences between laboratory and home J Takatalo, J Häkkinen, J Kaistinen, G Nyman Simulation & Gaming 42 (5), 656-673, 2011 | 71 | 2011 |
Visual task performance using a monocular see-through head-mounted display (HMD) while walking. T Mustonen, M Berg, J Kaistinen, T Kawai, J Häkkinen Journal of experimental psychology: applied 19 (4), 333, 2013 | 59 | 2013 |
Knowledge creating inquiry in a distributed project-management course H Muukkonen, M Lakkala, J Kaistinen, G Nyman Research and Practice in Technology Enhanced Learning 5 (02), 73-96, 2010 | 47 | 2010 |
Measuring user experience in digital gaming: Theoretical and methodological issues J Takatalo, J Häkkinen, J Kaistinen, G Nyman Image Quality and System Performance IV 6494, 649402, 2007 | 39 | 2007 |
Pedagogical design for knowledge creating inquiry in customer projects H Muukkonen, K Kosonen, P Marttiin, P Vesikivi, J Kaistinen, G Nyman Knowledge Management & E-Learning 5 (3), 278, 2013 | 28 | 2013 |
Adaptation into a game: Involvement and presence in four different PC-games J Takatalo, J Häkkinen, J Kaistinen, J Komulainen, H Särkelä, G Nyman Proceedings of FuturePlay, 2006 | 19 | 2006 |
Suicide by crashing into a heavy vehicle: Focus on professional drivers using in-depth crash data I Radun, I Parkkari, J Radun, J Kaistinen, G Kecklund, J Olivier, T Tervo, ... Traffic injury prevention 20 (6), 575-580, 2019 | 14 | 2019 |
Endangering yourself to save another: A real life ethical dilemma I Radun, J Radun, J Kaistinen, J Olivier, G Kecklund, T Theorell Transportation research part F: traffic psychology and behaviour 64, 318-322, 2019 | 14 | 2019 |
Suicide by crashing into a heavy vehicle: A one-year follow-up study of professional drivers I Radun, J Radun, J Kaistinen, I Parkkari, G Kecklund, J Olivier, T Theorell Transportation research part F: traffic psychology and behaviour 73, 318-324, 2020 | 13 | 2020 |
Traffic locus of control, driving skills and attitudes towards in-vehicle technologies (ISA & ACC) T Özkan, T Lajunen, J Kaistinen Proceedings of the 18th international cooperation on theories and concepts …, 2005 | 13 | 2005 |
User experience in digital games J Takatalo, G Nyman, J Hakkinen, J Kaistinen INTECH Open Access Publisher, 2008 | 12 | 2008 |
Suicide by crashing into a heavy vehicle: professional drivers’ views I Radun, J Radun, J Kaistinen, J Olivier, I Parkkari, G Kecklund, T Theorell Traffic injury prevention 20 (8), 826-831, 2019 | 11 | 2019 |
Ergonomic evaluation of ubiquitous computing with monocular head-mounted display T Kawai, J Häkkinen, T Yamazoe, H Saito, S Kishi, H Morikawa, ... Multimedia on Mobile Devices 2010 7542, 9-17, 2010 | 10 | 2010 |
Experiencing digital games J Takatalo, J Ihanus, J Kaistinen, G Nyman, J Häkkinen Video game play and consciousness, 13-40, 2012 | 6 | 2012 |
Cognitive phone for sensing human behavior L Pei, R Guinness, J Kaistinen Encyclopedia of mobile phone behavior, 1138-1150, 2015 | 5 | 2015 |
User Experience in playing a digital game in different situations J Takatalo, J Häkkinen, M Lehtonen, J Komulainen, J Kaistinen, G Nyman Proceedings of IADIS Gaming, 3-10, 2008 | 5 | 2008 |
Evaluating user experience in digital games: A psychological approach J Takalo, J Häkkinen, J Kaistinen, G Nyman Journal of Digital Games Research 4 (1), 21-35, 2010 | 4 | 2010 |