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Gordon Matthew
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Year
Measuring the impact of subtitles on cognitive load: Eye tracking and dynamic audiovisual texts
JL Kruger, E Hefer, G Matthew
Proceedings of the 2013 Conference on Eye Tracking South Africa, 62-66, 2013
1662013
Attention distribution and cognitive load in a subtitled academic lecture: L1 vs. L2
JL Kruger, E Hefer, G Matthew
Journal of Eye Movement Research 7 (5), 2014
902014
The effect of adding same-language subtitles to recorded lectures for non-native, English speakers in e-learning environments
G Matthew
Research in Learning Technology 28, 2020
202020
Is it worth the trouble: does smart, intentionally designed student learning environments increase student participation?
K De Villiers, G Matthew
EdMedia+ Innovate Learning, 92-105, 2019
72019
Using technology recycling to develop a named entity recogniser for Afrikaans
G Matthew
Southern African Linguistics and Applied Language Studies 33 (2), 199-216, 2015
52015
Do additional, visual elements in recorded lectures influence the processing of subtitles?
G Matthew
Southern African Linguistics and Applied Language Studies 39 (1), 66-81, 2021
32021
Measuring the cognitive load induced by subtitled audiovisual texts in an educational context
GD Matthew
North-West University, 2019
32019
Part II: Survive with Vuvu on the Vaal: Electroencephalography Results of a Gameplay Experience Evaluation of a Mobile Serious Game for Statistics Education
AS Blignaut, G Matthew
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 1-6, 2017
32017
Benoemde–entiteitherkenning vir Afrikaans
GD Matthew
North-West University, 2013
32013
Activate the stimuli receptors: Reducing cognitive overload by analyzing the impact of multimedia elements
G Matthew, K De Villiers
Journal of Educational Multimedia and Hypermedia 29 (3), 247-264, 2020
22020
Designing multimedia environments on learning management sites: Intuitional vs. instructional design
G Matthew, MK de Villiers, N Mouton
12022
Examining chocolate-covered broccoli: eyetracking evaluation of the ExMan serious game
S Blignaut, G Matthew, C Botha-Ravyse
EdMedia+ Innovate Learning, 28-37, 2015
12015
The development process of a multimedia evaluation tool for lesson pages on a learning management site
G Matthew, K De Villiers
EdMedia+ Innovate Learning, 65-73, 2023
2023
Conceptualising the Educational Serious Game Design Space for Workshop Presentation
V Pelser-Carstens, G Matthew
EdMedia+ Innovate Learning, 806-816, 2023
2023
Workshop 2: The Art of Serious Game Design for Educational Use: A Workshop Presentation for Novice Lecturers
V Pelser-Carstens, G Matthew
EdMedia+ Innovate Learning, 817-824, 2023
2023
F-EMS Incorporated: A BCOM Mobile Serious Game to Simulate the Business Environment
V Leendertz, GD Matthew
Proceedings of the 14th International Conference on Education Technology and …, 2022
2022
Optimizing the multimedia machine: Constructing learning environments based on cognition
G Matthew, K De Villiers
Journal of Educational Multimedia and Hypermedia 31 (3), 225-245, 2022
2022
Students’ Learning Experiences of a Serious Food Service Management Game through the Lens of Eyetracking and Electroencephalography
S Blignaut, G Matthew, CB Ravyse
EdMedia+ Innovate Learning, 365-374, 2016
2016
Survive with the VUVU on the Vaal: Eyetracking Findings of a User Interface Evaluation of a Mobile Serious Game for Statistics Education
AS Blignaut, G Matthew, L Fitchat
Mobile Learning Futures–Sustaining Quality Research and Practice in Mobile …, 2016
2016
Attention distribution and cognitive load in a subtitled academic lecture: L1 vs. L2
E Hefer, G Matthew
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