Measuring the impact of subtitles on cognitive load: Eye tracking and dynamic audiovisual texts JL Kruger, E Hefer, G Matthew Proceedings of the 2013 Conference on Eye Tracking South Africa, 62-66, 2013 | 166 | 2013 |
Attention distribution and cognitive load in a subtitled academic lecture: L1 vs. L2 JL Kruger, E Hefer, G Matthew Journal of Eye Movement Research 7 (5), 2014 | 90 | 2014 |
The effect of adding same-language subtitles to recorded lectures for non-native, English speakers in e-learning environments G Matthew Research in Learning Technology 28, 2020 | 20 | 2020 |
Is it worth the trouble: does smart, intentionally designed student learning environments increase student participation? K De Villiers, G Matthew EdMedia+ Innovate Learning, 92-105, 2019 | 7 | 2019 |
Using technology recycling to develop a named entity recogniser for Afrikaans G Matthew Southern African Linguistics and Applied Language Studies 33 (2), 199-216, 2015 | 5 | 2015 |
Do additional, visual elements in recorded lectures influence the processing of subtitles? G Matthew Southern African Linguistics and Applied Language Studies 39 (1), 66-81, 2021 | 3 | 2021 |
Measuring the cognitive load induced by subtitled audiovisual texts in an educational context GD Matthew North-West University, 2019 | 3 | 2019 |
Part II: Survive with Vuvu on the Vaal: Electroencephalography Results of a Gameplay Experience Evaluation of a Mobile Serious Game for Statistics Education AS Blignaut, G Matthew Proceedings of the 16th World Conference on Mobile and Contextual Learning, 1-6, 2017 | 3 | 2017 |
Benoemde–entiteitherkenning vir Afrikaans GD Matthew North-West University, 2013 | 3 | 2013 |
Activate the stimuli receptors: Reducing cognitive overload by analyzing the impact of multimedia elements G Matthew, K De Villiers Journal of Educational Multimedia and Hypermedia 29 (3), 247-264, 2020 | 2 | 2020 |
Designing multimedia environments on learning management sites: Intuitional vs. instructional design G Matthew, MK de Villiers, N Mouton | 1 | 2022 |
Examining chocolate-covered broccoli: eyetracking evaluation of the ExMan serious game S Blignaut, G Matthew, C Botha-Ravyse EdMedia+ Innovate Learning, 28-37, 2015 | 1 | 2015 |
The development process of a multimedia evaluation tool for lesson pages on a learning management site G Matthew, K De Villiers EdMedia+ Innovate Learning, 65-73, 2023 | | 2023 |
Conceptualising the Educational Serious Game Design Space for Workshop Presentation V Pelser-Carstens, G Matthew EdMedia+ Innovate Learning, 806-816, 2023 | | 2023 |
Workshop 2: The Art of Serious Game Design for Educational Use: A Workshop Presentation for Novice Lecturers V Pelser-Carstens, G Matthew EdMedia+ Innovate Learning, 817-824, 2023 | | 2023 |
F-EMS Incorporated: A BCOM Mobile Serious Game to Simulate the Business Environment V Leendertz, GD Matthew Proceedings of the 14th International Conference on Education Technology and …, 2022 | | 2022 |
Optimizing the multimedia machine: Constructing learning environments based on cognition G Matthew, K De Villiers Journal of Educational Multimedia and Hypermedia 31 (3), 225-245, 2022 | | 2022 |
Students’ Learning Experiences of a Serious Food Service Management Game through the Lens of Eyetracking and Electroencephalography S Blignaut, G Matthew, CB Ravyse EdMedia+ Innovate Learning, 365-374, 2016 | | 2016 |
Survive with the VUVU on the Vaal: Eyetracking Findings of a User Interface Evaluation of a Mobile Serious Game for Statistics Education AS Blignaut, G Matthew, L Fitchat Mobile Learning Futures–Sustaining Quality Research and Practice in Mobile …, 2016 | | 2016 |
Attention distribution and cognitive load in a subtitled academic lecture: L1 vs. L2 E Hefer, G Matthew | | |