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Paula Toledo Palomino
Paula Toledo Palomino
Other namesPaula Mouta de Toledo
Professor of Computer Science, Sao Paulo State College of Technology (FATEC) - Matão
Verified email at fatec.sp.gov.br - Homepage
Title
Cited by
Cited by
Year
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
2442019
Tailored gamification in education: A literature review and future agenda
W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ...
Education and Information Technologies 28 (1), 373-406, 2023
1272023
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
AM Toda, W Oliveira, A Klock, PT Palomino, M Pimenta, I Bittencourt, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
1052019
Narrative for Gamification in Education: Why Should you Care?
PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
1032019
The relationship between user types and gamification designs
ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ...
User modeling and user-adapted interaction 31 (5), 907-940, 2021
782021
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
L Rodrigues, FD Pereira, AM Toda, PT Palomino, M Pessoa, ...
International Journal of Educational Technology in Higher Education 19 (1), 13, 2022
672022
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
W Oliveira, J Hamari, S Joaquim, AM Toda, PT Palomino, J Vassileva, ...
Smart Learning Environments 9 (1), 16, 2022
542022
How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
522019
Personalized gamification: A literature review of outcomes, experiments, and approaches
L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani
Eighth international conference on technological ecosystems for enhancing …, 2020
492020
Personalization improves gamification: Evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
472021
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience.
W Oliveira, AM Toda, PT Palomino, L Shi, J Vassileva, II Bittencourt, ...
HICSS, 1-10, 2020
442020
Gamification works, but how and to whom? an experimental study in the context of programming lessons
L Rodrigues, AM Toda, W Oliveira, PT Palomino, AP Avila-Santos, ...
Proceedings of the 52nd ACM technical symposium on computer science …, 2021
432021
Does gamification affect flow experience? a systematic literature review
W Oliveira, O Pastushenko, L Rodrigues, AM Toda, PT Palomino, ...
arXiv preprint arXiv:2106.09942, 2021
362021
Automating gamification personalization to the user and beyond
L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani
IEEE Transactions on Learning Technologies 15 (2), 199-212, 2022
312022
Towards automatic flow experience identification in educational systems: A theory-driven approach
W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi
Extended abstracts of the annual symposium on computer-human interaction in …, 2019
242019
Exploring content game elements to support gamification design in educational systems: narrative and storytelling
P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani
Brazilian symposium on computers in education (Simpósio brasileiro de …, 2019
232019
Thinking inside the box: How to tailor gamified educational systems based on learning activities types
L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani
Brazilian symposium on computers in education (Simpósio Brasileiro de …, 2019
192019
Are they learning or playing? moderator conditions of gamification’s success in programming classrooms
L Rodrigues, F Pereira, A Toda, P Palomino, W Oliveira, M Pessoa, ...
ACM Transactions on Computing Education (TOCE) 22 (3), 1-27, 2022
172022
From the lack of engagement to motivation: Gamification strategies to enhance users learning experiences
PT Palomino, AM Toda, LAL Rodrigues, WO Santos, S Isotani
Anais, 2020
162020
Gamification journey: A novel approach for classifying gamer types for gamified educational systems
PT Palomino, AM Toda, W Oliveira, L Rodrigues, S Isotani
Simpósio Brasileiro de Jogos e Entretenimento Digital 2019, 2019
142019
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