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Roland Klemke
Roland Klemke
Technology Enhanced Learning and Innovation, Open University of the Netherlands and Cologne Game Lab
Verified email at ou.nl
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Cited by
Cited by
Year
ARLearn: augmented reality meets augmented virtuality
S Ternier, R Klemke, M Kalz, P Van Ulzen, M Specht
Journal of Universal Computer Science-Technology for learning across …, 2012
1532012
The effects of gamification in online learning environments: A systematic literature review
A Antonaci, R Klemke, M Specht
Informatics 6 (3), 32, 2019
1072019
Design patterns for learning games
S Kelle, R Klemke, M Specht
International Journal Technology Enhanced Learning 3 (6), 555-569, 2011
1012011
Context Framework-an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques.
R Klemke
PAKM 2012, 48-51, 2000
992000
Effects of mobile gaming patterns on learning outcomes: a literature review
B Schmitz, R Klemke, M Specht
International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012
932012
Adaptive learning environment for teaching and learning in WINDS
M Specht, M Kravcik, R Klemke, L Pesin, R Hüttenhain
International conference on adaptive hypermedia and adaptive web-based …, 2002
792002
Attuning a mobile simulation game for school children using a design-based research approach
B Schmitz, R Klemke, J Walhout, M Specht
Computers & Education 81, 35-48, 2015
752015
Gamification in MOOCs to enhance users' goal achievement
A Antonaci, R Klemke, CM Stracke, M Specht
2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017
552017
The flipped MOOC: using gamification and learning analytics in MOOC design—a conceptual approach
R Klemke, M Eradze, A Antonaci
Education Sciences 8 (1), 25, 2018
542018
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
482018
Game based learning for computer science education
B Schmitz, A Czauderna, R Klemke, M Specht
Computer science education research conference, 81-86, 2011
462011
Read between the lines: An annotation tool for multimodal data for learning
D Di Mitri, J Schneider, R Klemke, M Specht, H Drachsler
Proceedings of the 9th international conference on learning analytics …, 2019
452019
Authoring adaptive educational hypermedia in WINDS
M Specht, M Kravcik, L Pesin, R Klemke
Proceedings of ABIS2001, Dortmund, Germany 3 (3), 1-8, 2001
452001
An Analysis of the Educational Potential of Augmented Reality Games for Learning.
B Schmitz, M Specht, R Klemke
mLearn, 140-147, 2012
422012
u-Annotate: an application for user-driven freeform digital ink annotation of e-learning content
MA Chatti, T Sodhi, M Specht, R Klamma, R Klemke
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
402006
Effects of game design patterns on basic life support training content
S Kelle, R Klemke, M Specht
Journal of Educational Technology & Society 16 (1), 275-285, 2013
392013
Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.
A Antonaci, R Klemke, K Kreijns, M Specht
International Journal of Serious Games 5 (3), 61-78, 2018
322018
Standardization of game based learning design
S Kelle, R Klemke, M Gruber, M Specht
International conference on computational science and its applications, 518-532, 2011
292011
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
B Schmitz, P Schuffelen, K Kreijns, R Klemke, M Specht
Computers & Education 85, 160-169, 2015
272015
Supporting training of expertise with wearable technologies: The WEKIT reference framework
B Limbu, M Fominykh, R Klemke, M Specht, F Wild
Mobile and ubiquitous learning, 157-175, 2018
262018
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