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Anne Ozdowska
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Active versus passive screen time for young children
P Sweetser, D Johnson, A Ozdowska, P Wyeth
Australasian Journal of Early Childhood 37 (4), 94-98, 2012
1492012
GameFlow in different game genres and platforms
P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska
Computers in Entertainment (CIE) 15 (3), 1-24, 2017
792017
GameFlow heuristics for designing and evaluating real-time strategy games
P Sweetser, D Johnson, P Wyeth, A Ozdowska
Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012
602012
Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing
A Ozdowska, P Wyeth, S Carrington, J Ashburner
British Journal of Educational Technology 52 (2), 934-959, 2021
212021
GameFlow in Different Game Genres and Platforms. Comput. Entertain. 15, 3, Article 1 (April 2017), 24 pages
P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska
122017
Tutorial Level Design Guidelines for 2D Fighting Games
M Ibrahim, P Sweetser, A Ozdowska
Proceedings of the 18th International Conference on the Foundations of …, 2023
12023
Overcoming difficulties with written expression
A Ozdowska, J Ashburner, P Wyeth, S Carrington, L Macdonald
Brisbane: Cooperative Research Centre for Living with Autism. Copies of this …, 2018
12018
A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation
A Ozdowska, P Sweetser, M Daiiani
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 402-424, 2023
2023
Overcoming difficulties with written expression for students on the autism spectrum
AL Ozdowska
Queensland University of Technology, 2019
2019
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