Videogame control device impact on the play experience M McEwan, D Johnson, P Wyeth, A Blackler Proceedings of the 8th australasian conference on interactive entertainment …, 2012 | 49 | 2012 |
Natural mapping and intuitive interaction in videogames MW McEwan, AL Blackler, DM Johnson, PA Wyeth Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 39 | 2014 |
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 35 | 2016 |
Sessional academic success: A distributed framework for academic support and development J Hamilton, M Fox, M McEwan Journal of University Teaching & Learning Practice 10 (3), 9, 2013 | 35 | 2013 |
Greater rewards in videogames lead to more presence, enjoyment and effort D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling Computers in Human Behavior 87, 66-74, 2018 | 31 | 2018 |
Perspectives on the nature of intuitive interaction A Blackler, S Desai, M McEwan, V Popovic, S Diefenbach Intuitive interaction: Research and application, 19-40, 2018 | 13 | 2018 |
Expressive interactions: Tablet usability for young mobile learners P Wyeth, M McEwan, P Roe, I MacColl Proceedings of the 23rd Australian Computer-Human Interaction Conference …, 2011 | 11 | 2011 |
The influence of naturally mapped control interfaces for video games on the player experience and intuitive interaction MW McEwan Queensland University of Technology, 2017 | 6 | 2017 |
Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis M McEwan, C Phillips, P Wyeth, D Johnson Proceedings of the interaction design and children conference, 532-540, 2020 | 5 | 2020 |
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study P Formosa, M Ryan, S Howarth, J Messer, M McEwan Games and Culture 17 (1), 89-121, 2022 | 2 | 2022 |
Intuitive Interaction with Motion Controls in a Tennis Video Game M McEwan, A Blackler, P Wyeth, D Johnson Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 1 | 2020 |
A proposed AI-enhanced serious game for cybersecurity ethics training D Richards, P Formosa, M Ryan, M Hitchens, M McEwan Conference of the Australasian Institute of Computer Ethics (9th: 2020), 1-9, 2020 | 1 | 2020 |
Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play G Wallner, A Meschtscherjakov, M Birk, J Iacovides, M McEwan ACM, 2021 | | 2021 |
The Impact of Social Proof on Moral Decision-Making in Video Games V Sansare, J Rovere, M McEwan, M Ryan Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | | 2021 |
Designing a Game for Kids with Cystic Fibrosis J Gilbert, P Dalgety, J Lowe, B Rogencamp, M McEwan | | |