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Matthias Wloka
Matthias Wloka
Visual Concepts, Take Two Inc.
Verified email at vcentertainment.com
Title
Cited by
Cited by
Year
Resolving occlusion in augmented reality
MM Wloka, BG Anderson
Proceedings of the 1995 symposium on Interactive 3D graphics, 5-12, 1995
1951995
Lag in multiprocessor virtual reality
MM Wloka
Presence: Teleoperators & Virtual Environments 4 (1), 50-63, 1995
1731995
An object-oriented framework for the integration of interactive animation techniques
RC Zeleznik, DB Conner, MM Wloka, DG Aliaga, NT Huang, PM Hubbard, ...
ACM SIGGRAPH Computer Graphics 25 (4), 105-112, 1991
1491991
The virtual tricorder: a uniform interface for virtual reality
MM Wloka, E Greenfield
Proceedings of the 8th annual ACM symposium on User interface and software …, 1995
1351995
System and method for creating a vector map in a hardware graphics pipeline
MM Wloka, GE James
US Patent 6,765,584, 2004
1032004
Batch, batch, batch: What does it really mean
M Wloka
Presentation at game developers conference, 2003
682003
Programming graphics hardware
R Fernando, M Harris, M Wloka, C Zeller
EUROGRAPHICS 2004 Tutorial Note, 2004
602004
Culling in a vertex processing unit
MM Wloka, DS Dietrich Jr
US Patent 7,468,726, 2008
482008
Interactive real-time motion blur
MM Wloka, RC Zeleznik
The Visual Computer 12, 283-295, 1996
481996
Interacting with virtual reality
MM Wloka
Virtual Prototyping: Virtual environments and the product design process …, 1995
461995
Using a graphics processing unit to correct video and audio data
MM Wloka
US Patent 7,750,956, 2010
382010
Runahead execution for graphics processing units
MM Wloka, M Shebanow
US Patent 8,035,648, 2011
292011
Improved batching via texture atlases
M Wloka
Shader X3: Advanced Rendering with DirectX and OpenGL, 155-167, 2005
192005
Batch, batch, batch
M Wloka
what does it really mean? Game Developers Conference, 2003, 2003
162003
Vertex shader introduction
C Maughan, M Wloka
NVIDIA Technical Brief, 2001
162001
Using a graphics processing unit to correct video and audio data
MM Wloka
US Patent 8,456,548, 2013
132013
Using a graphics processing unit to correct video and audio data
MM Wloka
US Patent 8,456,547, 2013
122013
Using a graphics processing unit to correct video and audio data
MM Wloka
US Patent 8,456,549, 2013
122013
Optimizing the graphics pipeline
C Cebenoyan, M Wloka
Game Developer’s Conference, 2003
122003
Fresnel reflection
M Wloka
Nvidia SDK White Paper WP-01401-001-v01. Santa Clara, CA, Nvidia Corporation, 2004
112004
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