Developing an empathy spectrum for games A Jerrett, P Howell, N Dansey Games and Culture 16 (6), 635-659, 2021 | 21 | 2021 |
Exercising library and information literacies through alternate reality gaming A Jerrett, TJD Bothma, K De Beer Aslib Journal of Information Management 62 (2), 230-254, 2017 | 16 | 2017 |
Using an alternate reality game to teach information literacy AML Jerrett PQDT-Global, 2016 | 7 | 2016 |
Creating Meaningful Games through Values-Driven Design A Jerrett, P Howell, N Dansey DiGRA 2020, 2-6, 2020 | 4* | 2020 |
Values throughout the game space A Jerrett, PM Howell Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-27, 2022 | 3 | 2022 |
Practical considerations for values-centred pervasive games AML Jerrett, P Howell, K De Beer DiGRA 2022: Bringing Worlds Together, 2022 | 2* | 2022 |
The Last of Us: HBO’s adaptation elevates the video game’s themes of love and family AML Jerrett, P Howell | 1 | 2023 |
How ‘GamerGate’led the gaming industry to embrace more diverse and caring values AML Jerrett | 1 | 2022 |
Reflection inception: creating a reflective COVID-19 game by reflecting on the pandemic AML Jerrett Gaming and Gamers in Times of Pandemic, 245, 2024 | | 2024 |
Reflection Inception: Creating A Jerrett Gaming and Gamers in Times of Pandemic, 245, 2024 | | 2024 |
All the video games shortlisted for the 2023 Game Awards–reviewed by experts T Tzanidis, AML Jerrett, D Stevenson, E Reay, H Haniewicz, M Samuel | | 2023 |
DEFINING, REFINING, AND EVALUATINGVALUESINTHE DESIGN, DEVELOPMENT, AND PLAYOFPERVASIVEGAMES A Jerrett University of Portsmouth, 2023 | | 2023 |
The Big Games Stream@ The University of Portsmouth-Amnesia: A Machine for Pigs P Howell, M Higgins, AML Jerrett | | 2023 |
“It’s about what we take with us and what we leave behind”: Investigating the transformative potential of pervasive games with various stakeholders A Jerrett International Conference on Interactive Digital Storytelling, 454-471, 2023 | | 2023 |
What We Take With Us-alternate reality game AML Jerrett, E Lianne | | 2023 |
What We Take With Us-room-based game AML Jerrett | | 2023 |
What We Take With Us-web game AML Jerrett | | 2022 |
How are female gamers developing play? AML Jerrett, A Matei, A Townsend | | 2022 |
Navigating the Information Landscape of an Educational Alternate Reality Game A Jerrett, T Bothma, K de Beer Bobcatsss Symposium 2017, 2017 | | 2017 |