Brett Sherrick
Cited by
Cited by
Video games as meaningful entertainment experiences.
MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung
Psychology of popular media culture 5 (4), 390, 2016
In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation
ND Bowman, MB Oliver, R Rogers, B Sherrick, J Woolley, MY Chung
Journal of Gaming & Virtual Worlds 8 (1), 83-99, 2016
Fun versus meaningful video game experiences: A qualitative analysis of user responses
R Rogers, J Woolley, B Sherrick, ND Bowman, MB Oliver
The Computer Games Journal 6, 63-79, 2017
Competition Formats in Esports
J George, B Sherrick
Understanding Esports: An Introduction to the Global Phenomenon 45, 2019
The role of stereotypical beliefs in gender-based activation of the Proteus effect
B Sherrick, J Hoewe, TF Waddell
Computers in Human Behavior 38, 17-24, 2014
The effect of explicit online comment moderation on three spiral of silence outcomes
B Sherrick, J Hoewe
New media & society 20 (2), 453-474, 2018
Adver-Where? Comparing the effectiveness of banner ads and video ads in online video games
FE Dardis, M Schmierbach, B Sherrick, F Waddell, J Aviles, S Kumble, ...
Journal of Interactive Advertising 16 (2), 87-100, 2016
Using narrative media to satisfy intrinsic needs: Connecting parasocial relationships, retrospective imaginative involvement, and self-determination theory.
B Sherrick, J Hoewe, DR Ewoldsen
Psychology of Popular Media 11 (3), 266, 2022
How game difficulty and ad framing influence memory of in-game advertisements
F Dardis, M Schmierbach, B Sherrick, B Luckman
Journal of Consumer Marketing 36 (1), 1-11, 2018
Hack. VR: A programming game in virtual reality
D Kao, C Mousas, AJ Magana, DF Harrell, R Ratan, EF Melcer, B Sherrick, ...
arXiv preprint arXiv:2007.04495, 2020
Using the theory of reasoned action and structural equation modeling to study the influence of news media in an experimental context
J Hoewe, B Sherrick
Atlantic journal of communication 23 (5), 237-253, 2015
How parasocial phenomena contribute to sense of community on twitch
B Sherrick, C Smith, Y Jia, B Thomas, SB Franklin
Journal of Broadcasting & Electronic Media 67 (1), 47-67, 2023
The effects of media effects: Third-person effects, the influence of presumed media influence, and evaluations of media companies
B Sherrick
Journalism and Mass Communication Quarterly, 2016
Consumer responses to covert marketing communications: A case of native advertising disclosure in news contexts
I Ju, H Lee, B Sherrick
Journal of Promotion Management 28 (7), 1107-1128, 2022
Fun versus meaningful video game experiences: A qualitative analysis of user responses. The Computer Games Journal, 6 (1-2), 63-79
R Rogers, J Woolley, B Sherrick, ND Bowman, MB Oliver
The effects of evaluative reviews on market success in the video game industry
B Sherrick, M Schmierbach
The Computer Games Journal 5, 185-194, 2016
Empirically comparing flow, narrative engagement, and enjoyment as responses to a computer game
B Sherrick
Atlantic Journal of Communication 29 (4), 230-245, 2021
The role of engagement in facilitating games-based persuasion
B Sherrick
Video Games, 44-59, 2018
The impact of casual gameplay on health attitudes and behaviors: examining persuasion in a branded game about nutrition through narrative, gameplay, and flow
B Sherrick
Atlantic Journal of Communication 31 (5), 404-419, 2023
A recipe for success: The effect of dyadic communication and cooperative gameplay on subsequent non-gaming task performance
JA Velez, M Schmierbach, B Sherrick, SW Chae, RR Tan, KA Rosenberg
Human Communication Research 47 (4), 364-386, 2021
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