Matthew Grizzard
Matthew Grizzard
Associate Professor, School of Communication, The Ohio State University
Verified email at
Cited by
Cited by
Defining media enjoyment as the satisfaction of intrinsic needs
R Tamborini, ND Bowman, A Eden, M Grizzard, A Organ
Journal of communication 60 (4), 758-777, 2010
Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs
R Tamborini, M Grizzard, ND Bowman, L Reinecke, RJ Lewis, A Eden
Journal of Communication 61 (6), 1025-1042, 2011
Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair
L Reinecke, R Tamborini, M Grizzard, R Lewis, A Eden, N David Bowman
Journal of Communication 62 (3), 437-453, 2012
Being bad in a video game can make us morally sensitive
M Grizzard, R Tamborini, RJ Lewis, L Wang, S Prabhu
Cyberpsychology, Behavior, and Social Networking 17 (8), 499-504, 2014
The influence of morality subcultures on the acceptance and appeal of violence
R Tamborini, A Eden, ND Bowman, M Grizzard, KA Lachlan
Journal of Communication 62 (1), 136-157, 2012
Repeated exposure to narrative entertainment and the salience of moral intuitions
A Eden, R Tamborini, M Grizzard, R Lewis, R Weber, S Prabhu
Journal of Communication 64 (3), 501-520, 2014
Predicting media appeal from instinctive moral values
R Tamborini, A Eden, ND Bowman, M Grizzard, R Weber, RJ Lewis
Mass Communication and Society 16 (3), 325-346, 2013
Sensing heroes and villains: Character-schema and the disposition formation process
M Grizzard, J Huang, K Fitzgerald, C Ahn, H Chu
Communication research 45 (4), 479-501, 2018
Repeated exposure to daytime soap opera and shifts in moral judgment toward social convention
R Tamborini, R Weber, A Eden, ND Bowman, M Grizzard
Journal of Broadcasting & Electronic Media 54 (4), 621-640, 2010
Repeated play reduces video games’ ability to elicit guilt: Evidence from a longitudinal experiment
M Grizzard, R Tamborini, JL Sherry, R Weber
Media Psychology 20 (2), 267-290, 2017
Disposition development in drama: The role of moral, immoral and ambiguously moral characters
A Eden, M Grizzard, RJ Lewis
International Journal of Arts and Technology 4 (1), 33-47, 2011
The thrill is gone, but you might not know: Habituation and generalization of biophysiological and self-reported arousal responses to video games
M Grizzard, R Tamborini, JL Sherry, R Weber, S Prabhu, L Hahn, P Idzik
Communication Monographs 82 (1), 64-87, 2015
The influence of media exposure on the accessibility of moral intuitions and associated affect
R Tamborini, S Prabhu, RJ Lewis, M Grizzard, A Eden
Journal of Media Psychology, 2016
A massively moral game? Mass Effect as a case study to understand the influence of players’ moral intuitions on adherence to hero or antihero play styles
A Boyan, M Grizzard, N Bowman
Journal of Gaming & Virtual Worlds 7 (1), 41-57, 2015
Graphic violence as moral motivator: The effects of graphically violent content in news
M Grizzard, J Huang, JK Weiss, ER Novotny, KS Fitzgerald, C Ahn, ...
Media, Terrorism and Society, 29-49, 2020
Interdependence of narrative characters: Implications for media theories
M Grizzard, CJ Francemone, K Fitzgerald, J Huang, C Ahn
Journal of Communication 70 (2), 274-301, 2020
Moral psychology and media theory: Historical and emerging viewpoints
A Eden, M Grizzard, RJ Lewis
Media and the moral mind, 1-25, 2013
Validating the extended character morality questionnaire
M Grizzard, K Fitzgerald, CJ Francemone, C Ahn, J Huang, J Walton, ...
Media Psychology 23 (1), 107-130, 2020
Media’s influence on the accessibility of altruistic and egoistic motivations
R Tamborini, RJ Lewis, S Prabhu, M Grizzard, L Hahn, L Wang
Communication Research Reports 33 (3), 177-187, 2016
Narrative retribution and cognitive processing
M Grizzard, K Fitzgerald, CJ Francemone, C Ahn, J Huang, J Walton, ...
Communication Research 48 (4), 527-549, 2021
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