Nick Bowman (包尼克)
Nick Bowman (包尼克)
Texas Tech University, College of Media and Communication
Verified email at ttu.edu - Homepage
Title
Cited by
Cited by
Year
Defining media enjoyment as the satisfaction of intrinsic needs
R Tamborini, ND Bowman, A Eden, M Grizzard, A Organ
Journal of communication 60 (4), 758-777, 2010
6592010
Problematic social media use and depressive symptoms among US young adults: A nationally-representative study
A Shensa, CG Escobar-Viera, JE Sidani, ND Bowman, MP Marshal, ...
Social science & medicine 182, 150-157, 2017
2602017
Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs
R Tamborini, M Grizzard, ND Bowman, L Reinecke, RJ Lewis, A Eden
Journal of Communication 61 (6), 1025-1042, 2011
2132011
Video games as meaningful entertainment experiences.
MB Oliver, ND Bowman, JK Woolley, R Rogers, BI Sherrick, MY Chung
Psychology of Popular Media Culture 5 (4), 390, 2016
2092016
Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair
L Reinecke, R Tamborini, M Grizzard, R Lewis, A Eden, N David Bowman
Journal of Communication 62 (3), 437-453, 2012
1762012
“They may be pixels, but they're MY pixels:” Developing a metric of character attachment in role-playing video games
ML Lewis, R Weber, ND Bowman
CyberPsychology & Behavior 11 (4), 515-518, 2008
1672008
Passive and active social media use and depressive symptoms among United States adults
CG Escobar-Viera, A Shensa, ND Bowman, JE Sidani, J Knight, ...
Cyberpsychology, Behavior, and Social Networking 21 (7), 437-443, 2018
1382018
“I see smart people!”: Using Facebook to supplement cognitive and affective learning in the university mass lecture
ND Bowman, M Akcaoglu
The internet and higher education 23, 1-8, 2014
1332014
Chaper 5 presence in video games
R Tamborini, ND Bowman
Immersed in media, 105-128, 2010
1202010
Facilitating game play: How others affect performance at and enjoyment of video games
ND Bowman, R Weber, R Tamborini, J Sherry
Media Psychology 16 (1), 39-64, 2013
1172013
“I'm attached, and I'm a good guy/gal!”: How character attachment influences pro-and anti-social motivations to play massively multiplayer online role-playing games
ND Bowman, D Schultheiss, C Schumann
Cyberpsychology, Behavior, and Social Networking 15 (3), 169-174, 2012
1172012
Task demand and mood repair: The intervention potential of computer games
ND Bowman, R Tamborini
New Media & Society 14 (8), 1339-1357, 2012
1122012
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
J Banks, ND Bowman
New Media & Society 18 (7), 1257-1276, 2016
1102016
Social media use and perceived emotional support among US young adults
A Shensa, JE Sidani, L yi Lin, ND Bowman, BA Primack
Journal of community health 41 (3), 541-549, 2016
962016
Gut or game? The influence of moral intuitions on decisions in video games
S Joeckel, ND Bowman, L Dogruel
Media Psychology 15 (4), 460-485, 2012
952012
Perception of and addiction to online games as a function of personality traits
S Huh, ND Bowman
Journal of Media Psychology 13 (2), 1-31, 2008
942008
The influence of morality subcultures on the acceptance and appeal of violence
R Tamborini, A Eden, ND Bowman, M Grizzard, KA Lachlan
Journal of Communication 62 (1), 136-157, 2012
902012
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)
J Banks, ND Bowman
Computers in Human Behavior 54, 215-223, 2016
742016
“In the Mood to Game”: Selective exposure and mood management processes in computer game play
ND Bowman, R Tamborini
New Media & Society 17 (3), 375-393, 2015
742015
The use and acceptance of new media entertainment technology by elderly users: Development of an expanded technology acceptance model
L Dogruel, S Joeckel, ND Bowman
Behaviour & Information Technology 34 (11), 1052-1063, 2015
732015
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Articles 1–20